AI Insights · Timothy · October 2022
Top 5 Tank Games Performance on Unified Platform in South America Q3 2022
In Q3 2022, the top tank games on a unified platform in South America showcased varying trends in downloads, revenue, and active users. Here's a breakdown of their performance.
In Q3 2022, the top tank games on a unified platform in South America showcased varying trends in downloads, revenue, and active users. Here's a breakdown of their performance.
Tank Stars from CASUAL AZUR GAMES saw a consistent weekly revenue, peaking at around $823 in early August. Weekly downloads hit a high of approximately 118K in late July but showed a decreasing trend towards the end of the quarter, dropping to about 32K. The game maintained a strong user base, with weekly active users starting at 394K in late June and ending at around 264K in late September.
War Machines: Tanks Battle Game by Wildlife Studios experienced notable revenue fluctuations, with weekly revenue peaking at approximately $18K in early July and late September. Weekly downloads varied significantly, reaching a high of 54K in late July and stabilizing around 42K towards the quarter's end. Active user numbers were robust, starting at 172K in late June and ending at 167K in late September.
Mad Royale io – Tank Battle, also from CASUAL AZUR GAMES, had a notable surge in downloads in July, reaching up to 114K. However, downloads saw a significant drop, stabilizing at around 10K by the end of September. Active users mirrored this trend, peaking at 178K in early August and declining to about 20K by late September. Revenue was negligible throughout the quarter.
Tank Combat: War Battle from XGame Global showed a gradual increase in weekly revenue, peaking at about $81 in early August. Downloads saw a high of approximately 65K in early August, followed by a decline, ending at around 16K in late September. Active users increased from 59K in early August to about 93K by the end of the quarter.
World of Tanks Blitz from Wargaming Group had steady weekly revenue, peaking at around $7.6K in late June. Downloads saw a notable increase, with a high of around 37K in late September. The game’s active user base grew consistently, starting at 47K in late June and reaching 51K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.